Starting Points
An ongoing experiment in group debate and discovery
In today’s interconnected business environment disparate elements
combine to create powerful consumer tides that promise great business
challenge and great opportunity.
In a collaborative world opportunity arrives by chance. In 2000, Apple
Computer introduced iTunes, a free music application that allowed users
to play and organize downloaded music. iTunes and other iApps were expected
to drive new sales of Macs. The following year, Apple CEO Steve Jobs noticed
that digital music players weren’t selling. Apple subsequently developed
the iPod to leverage sales of players off of iTunes and ship even more
computers, but three years later the public decided the sleek listening
device was more than a marketing gimmick – today iPod sales represent
over 30% of Apple’s revenue.
In a collaborative world customer solutions occur by working with people
you have never met. Linux, the computer operating system, constantly evolves
through an army of programmers working in a loose confederation to update
the software and add new uses. The government of Brazil recently announced
all their software would be Linux based by 2010. This free, open-source
shareware now threatens Microsoft’s domination of the market.
In a collaborative world the strength of a brand can always surprise.
In 2004, British artist Tracey Emin designed a reward poster for her missing
cat, photocopied them and posted them throughout her neighbourhood. When
people realized who had created the ‘art,’ posters were taken
off poles and bulletin boards and were soon being sold on eBay for more
than $1000.
In a collaborative world, the customer is everywhere and nowhere. In
1995, Sun Microsystems developed Java, a programming language that allows
software to run on any operating system. Today Java is embedded in 2.5
billion devices—from desktops to cell phones—and impacts businesses
generating US$100 billion annually. Sun has always allowed other software
developers to use the language for free arguing that anything that enabled
the Internet was a boon to their core business of selling computer components
and software. These last five years have been tough on Sun, but would
they have been tougher without Java?
In a collaborative world the way forward starts by whispering an idea
into the wind. Collective Creation is an exercise to make sense of the
role of the customer by working within a network of creative individuals.
How do consumers shape businesses and how do businesses shape consumers?
Can a web of like-minded individuals threaten established brands? Can
the power of our interconnected world be harnessed?
We believe that the way to best understand the patterns of customers
is to employ an innovative technique that mimics their actions. By managing
an interactive process through a series of moderated steps we hope to
take some of the mystery out of customer actions and furnish participants
with the ability to leverage imaginative energies for problem solving.
Every exciting enterprise begins with a single, simple action or idea
and although we don't know where this journey ends, we know it will be
enlivened by your participation and we know it will bring many surprises.
Clicking here starts you on this
unique journey. |